Welcome to...
Kalempirion Studios 13
The most important part of making games is to provide players with a meaningful experience. The Kalempirion vision is that video games should be more than just an item that is purchased once, enjoyed a couple of times and then thrown away in a library. In this regard, games are quite similar to novels. You read them once and then you spend hours thinking about what you have just experienced!
My first project here at the studio was “Castle Holz”, a first-person, adventure game set in medieval times. When I have first started working on the game, the main goal was to immerse players in a mystical world where the choices they make shape the story they experience. Should I open that door? Should I click that button? Should I follow the instructions that I am receiving, or disobey? Making choices and living with the consequences is the cornerstone behind my game design philosophy. After having designed some smaller projects and experiments, I really wanted to take things to the next level.
This is where Inexorable comes in, an ambitious FPS, Action-Adventure game taking place in 2133. With this project, I am looking to expand on the decision-making implemented in Castle Holz and provide players with an even more immersive, cinematic experience.
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DAC